Originally we thought we'd really stress the outlines of the shapes with thick border lines around each shape, for example if you were looking at a 3D cube and could see three of its faces there would be an outline around each of the three faces. However we moved away from that, and instead emphasized our shapes through contrasting colors. You can see the difference in the two art styles in the example below:
Don't our game is as dull and lifeless as all those brown and gray games on the consoles, there's a lot of color in this game, and adding more a lot of color was one of the big things we did in the first levels art design. Take a look:
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We've got some nice warm chemicals for the chemistry set on the table . While the desk itself is brown, it helps the brightly colored vials and beakers stand out. |
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The wet floor sign from before, now a lot cleaner and focused on the bright yellows. |
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We even have some rich blues with the redesigned blueprints. check out the fold lines on the paper, the blue prints now look like they've actually been handled by someone. |
As you can see, a higher level of detail has been added to the new art assets. We're trying to make the different objects interesting without overloading the art with details you just aren't going to see. Here are a few examples:
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Even the stage itself is more detailed, there are now little cracks in the floor, and the whole lab seems to have a lot more texture to it. |
Let's see how this looks all put together:
Alright, can't wait to start playing in this new environment.
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