Eagle eyed players out there may have spotted that the two computers in the test level are looking a bit older and spottier than they used to. What happened to the polished machines we saw several art updates ago? Don't worry, they're still around, in fact they're even in the game, if you don't know what I'm talking about have a look at the images below:
![]() |
| An old computer console. Looked kind of out of place with the high-tech door and containment force-field in the current level. |
![]() |
| An old reel-to-real relay computer, those things are ancient. What is this the 1960's? |
So if the two computers are old relics now, that must mean they were once top of the line back in there day. That sort of gave us the idea of having various objects serve as ongoing threads between different era's. To that end, we remade the lab into it's 1960's digs. Here have a look:
![]() |
| Nice shag carpeting. |
Anyhow, we wanted to acheive three things with the differences in artwork between eras. First and foremost we wanted to show how objects change between eras. Somethings like the pipes and vents are pretty constant between this era and the previous one, but other things have changed. For instance:
![]() |
| Same goes for the office desk. The paper trays are strickly functional, but the desk is now a lot more decorative. |
![]() |
| Notice anything weird about the skyline just now? It might be hard to see against the white background, so I'll enlarge the image for you. |
![]() |
| The researchers in the 60's don't have the benefit of having sliding steel blastdoors on hand to secure the room, so they're going to have to make due with a stout oak door instead. |







































.png)

.png)
.png)









