Thursday, April 26, 2012

Modern Art, (as in we just recently made it)

Here are some new art assets we made for today:

A window in the lab, it might look a little transparent around the boarders, but when placed within the environment it looks built into the walls. Later on, we plan to change what the player see's outside to imply some time related hijinks caused by Dan's tampering with the time stream.

Another computer, we've got a retro thing going with our technology I guess.

Another pass at the desk, this time with a lot more surface area, and both of the in boxes share the same perspective as the desk. Looking good!

A closer look at the Timetanium, actual game size. This is the most precious mineral on earth, so I'm glad we got it to look sparkly.

Radioactive waste, I like how it's leaking and generally looks unsafe.


A couple of vents for the walls, they look pretty good when integrated into the environment.

A take off on the work desk, this is a chemistry station. Look at all those colorful liquids!

Some schematics for the Time-Bowler, giving the player some idea where this thing came from.

Here is the game space without anything in it, just for reference, if you want to see it with a bunch of stuff in it, play our current version of the game.


And a mock up of how the lab will finally look.

Finally, here is Dan Guymore, stomping around in his usual way. Keep on strutin' Dan!


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