Sunday, April 1, 2012

Welcome To Isochronal Panic!

Hello everybody! We're the IsoChronal Panic! Design Team. In total, there are three of us, Edward Golden, Jonathan Saunders, and Ethan White. We are Interactive Media and Game Design students at WPI, and IsoChronal Panic! is to be our Major Qualifying Project.

Now that you know who we are, let's talk a little about what it is we do around here. We are designing a game, as you can probably guess from our team name, the game is called IsoChronal Panic! (just to let you know, the exclamation mark is part of the name, although that doesn't mean we're not excited about that last sentence). While we're still slaving away at the game in an attempt to make it the best game it can be; we thought we would start a blog to keep you in the loop with the games development. Over the next few months of development, we'll all post here from time to time to let you know all the cool stuff about our game. Each of the designers will post about the work they're doing, and how that work will make the game fun for you to play.

Okay, perhaps you'd like a few more details besides that we're making a game and have a blog, hmm? The game itself is a simple game for web and mobile devices, playable with mouse or touch screen. In the game, your only objective in each level is to go into a room, grab an item and leave within a time limit. See, didn't we say it was simple?

"Well then," you say, "what keeps this game interesting? A tight time limit? Switches to puzzles to solve? Moving walls? Shifting control schemes? Fearsome obstacles and enemies?" Well, we're sorry to tell you that such is not the case. The only things in each level are the objective, which is always in the same place; the static environment, and the player;  the challenge is that you have to run each level several times over to advance to the next one.

"Well now, you're just dragging this whole thing out, aren't you?" you say, "Making us run the same level over and over again and nothing changes? I can just do the same thing I did last time and still win. There, I've beaten your little game and I haven't even played it." Well played dear reader, but something does change. Back there, we only said that there is only one kind of environment per level, and a level consists of the environment, the item and you. Same environment and item, different you. Or rather, different "yous."

IsoChronal Panic! is a game of time travel. It's all about thinking ahead, and behind. Yes the point is to steal the same object over and over, but can you trust yourself not to steal it before you do? Of course you can't, otherwise there would be a time paradox.

We'll get deeper into the particulars later, but for now stay on the look out for our next update.

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